
So we thought of new ways to add different timing advantages and disadvantages to you and your opponent. We took the dance of combat in the first game and looked at it and how it had the same back and forth too much. SP: We added a lot more combat options for the player because when you have precise control over your character and you have meaningful options, you have creativity, which is fun. GR: Can you speak more on the new moves in Chivalry 2? GR: Is that why you’re so calm? Or is it because you are Canadian? And then that’s when we figured out it was an aggression outlet, a punching bag. And then we realized over time that what we were really doing was getting inside players’ minds and trying to make them feel something.Īnd then we looked at what feeling Chivalry got out of players that other games didn’t. It started as wanting to make movie-style fights. SP: It is something that I’ve begun to understand a little more as I’ve gotten older. GR: You both keep calling it a stress ball game. It’s something that pulls you into the field.ĪH: Players really attached to that in the original Chivalry and we’ve understood that for Chivalry 2 and provided more outlets for that kind of aggression.

It’s not something that you’re just playing. Everything we do is to try and draw intense player emotions. So hitting that perfect blend of Game of Thrones and Monty Python is a big part of why it was so successful. The game is actually hilarious because of all the taunts and laughs and all the Monty Python aspects to it. It let you let out that frustration of daily life.

It was something new and it felt good to stab people. One is that it had the best melee combat. SP: There are two reasons that combine with each other really well. Why do you think players grasped it so hard? GR: Chivalry seemed to blow your expectations out of the water. And we’re full-scale medieval warfare.ĪH: It’s certainly an inspiration for Chivalry 2 and that cinematic feeling that DICE nails.

SP: It’s full-scale war, right? A lot of other games like Counter-Strike and Call of Duty are mostly skirmishes. GR: It’s weird you say “battlefield” because this game reminds me of DICE’s Battlefield games. That scale is super important and having that awesome control over what you’re doing in combat and being able to control the chaos around you in those huge battles is super key to that as well. Alex Hayter: Since the years have gone by, we’ve seen other games capture that medieval feel, which is where we really discovered what the heart of Chivalry 2 is: making it feel like a real battlefield experience.
